Schedule Grid

See the schedule in list form.

All times are shown in US Eastern time.

Friday (June 9, 2023) – online workshops

10:0011:55
(US Eastern)
Beginning with ink: knots, stitches, diverts, conditions and choices – Ian Greener (Online)
12:0013:55
(US Eastern)
Branching Stories: Twisting Little Passages with Twine – Katryna Starks (Online)
14:0015:55
(US Eastern)
Inform and the Writing Process – Brendan Desilets (Online)
14:0018:00
(US Eastern)
Something Somewhere Some of the Time: A Live Collaborative Twine Jam – Damon L. Wakes (Online)

Friday (June 9, 2023) – in-person workshops

(Early badge pick-up will be available Friday from 3pm to 6pm.)

16:0017:30
(US Eastern)
Collaborative Curation of IF Teaching Resources: Introducing the EdCom-IFWiki Project – Judith Pintar (Ballroom)
16:0017:30 (US Eastern)
Introduction to Tracery: Make an Art Bot! – Joey Jones (Lower Lounge)
16:0017:30 (US Eastern)
Building Approachable, Actionable Games to Tackle Ecological Issues – Beatrice Maggipinto (Room 548)
16:0017:30 (US Eastern)
17:3019:00
(US Eastern)
Shop Talk (IF Educators Talking About Teaching IF) – Chris Klimas, Judith Pintar (Ballroom)
17:3019:00 (US Eastern)
Crafting Interactive Stories With ChoiceScript – Joey Jones (Lower Lounge)
17:3019:00 (US Eastern)
From Spreadsheet to Playable (High-Tension) Larp in 90 Minutes – Avonelle Wing (Room 548)
17:3019:00 (US Eastern)

Saturday (June 10, 2023)

9:009:45
(US Eastern)
Sign-in, badge pick-up, and breakfast (Lobby)
9:4510:00
(US Eastern)
Opening remarks (Ballroom)
10:0011:00
(US Eastern)
Keynote: Entering your Villain Era – Brianna Lei (Ballroom)
11:0011:30
(US Eastern)
Break
11:3012:30
(US Eastern)
Narrative Meets Multiplayer: Creating a Social Narrative Experience – Yoyu Li (Ballroom: video)
11:3012:30 (US Eastern)
Trust, Lust, and UST: Writing Effective Romance in Games – Amanda Gardner (Lower Lounge)
11:3012:30 (US Eastern)
T. Tanzi and Last Match: Immersive v. Interactive Theatre – John M. Withers IV (Room 548)
11:3011:45 (US Eastern)

Civil Disobedience in Games – Luis Garcia (Room 548: video)
11:4512:00 (US Eastern)

You Should Be Larping More (If You Want To Exercise Your Interactive Narrative Muscles) – Ben Books Schwartz (Room 548)
12:0012:15 (US Eastern)

Choices of the Oppressed: Writing Choice-Based Fiction Using Theatre of the Oppressed Methods to Enable Muslim Minorites and Challenge Majority Assumptions – Javeria Kausar (Room 548: video)
12:1512:30 (US Eastern)
12:3013:30
(US Eastern)
Lunch (Lobby)
13:3014:30
(US Eastern)
When Theater Is A Game – David Kuelz (Ballroom)
13:3014:30 (US Eastern)
The Little Engine That Could: The History of the Adventure Game Studio Engine, Games, and Community – Edmundo Ruiz Ghanem (Lower Lounge)
13:3014:30 (US Eastern)
Cataloging Narrative Games to Expand the Bibliographic Universe – Colin Post (Room 548)
13:3013:45 (US Eastern)

Spontaneously Inspired: How Dadaism May Energize Narrative Design – Alejandro Ruiz del Sol (Room 548: video)
13:4514:00 (US Eastern)

“You”: Addressing the Reader-Player-Character in Twentieth-Century Texts – Pamela Weidman (Room 548)
14:0014:15 (US Eastern)

Representing Disability and Depicting Ableism in Video Games – Hélène Sellier (Room 548: video)
14:1514:30 (US Eastern)
14:3015:00
(US Eastern)
Break
15:0016:00
(US Eastern)
Cairns & Keystones: Building Interactive Narrative Non-linearly – Ben Schneider (Ballroom)
15:0016:00 (US Eastern)
Endless Stories, Impossible Structures: Character and Plot in Mobile F2P Games – Luciano Salerno (Lower Lounge)
15:0016:00 (US Eastern)
Procedural Prohibition: Bringing Story Generation into a Simulation Game – Matthew Viglione (Room 548)
15:0016:00 (US Eastern)
16:0016:30
(US Eastern)
Break
16:3017:30
(US Eastern)
6 “Cons” of Worldbuilding: a Practical Approach to Structured Creation – Gerben Grave (Ballroom)
16:3017:30 (US Eastern)
Designing Narrative Strategy for 4 to 4,000 Players – Nick Bush (Lower Lounge)
16:3017:30 (US Eastern)
“Don’t Try to Explain It” - Why Some Things Should Not Make Sense – Bjarke Alexander Larsen (Room 548)
16:3017:30 (US Eastern)

Sunday (June 11, 2023)

9:0010:00
(US Eastern)
Sign-in, badge pick-up, and breakfast (Lobby)
10:0011:00
(US Eastern)
Thematic Puzzle Design: Learning from Erstwhile, Sub Rosa, and MetamorphosesAster Fialla (Ballroom)
10:0011:00 (US Eastern)
How the West Was Many: Crafting a Culturally Diverse Western Adventure with RosewaterJess Haskins (Lower Lounge)
10:0011:00 (US Eastern)
Designing a Narrative-Driven Video Game to Build Resilience in Children who Stutter – Erik X. Raj (Room 548)
10:0011:00 (US Eastern)
11:0011:30
(US Eastern)
Break
11:3012:30
(US Eastern)
Take That! The Multicultural Origins of the Ace Attorney Series – Clara Fernandez-Vara (Ballroom)
11:3012:30 (US Eastern)
How to End the World: A Post-Mortem of RuneScape 3’s 2022 Season Finale – Diana Flindt (Lower Lounge)
11:3012:30 (US Eastern)
On Goncharov (1973): Fact and (Interactive) Fiction – Autumn Chen (Room 548)
11:3011:45 (US Eastern)

Volunteer Opportunities at IFTF – Andrew Plotkin, Judith Pintar (Room 548)
11:4512:15 (US Eastern)

Narrative-Based Games for Sexual Health – KB (Room 548: video)
12:1512:30 (US Eastern)
12:3013:30
(US Eastern)
Lunch (Lobby)
13:3014:30
(US Eastern)
Going Union: How A Basement Indie Hired AAA Talent (And How You Can, Too!) – Francisco González (Ballroom)
13:3014:30 (US Eastern)
SweepWeave: A Synthesis of Storylets and Simulated Characters – Sasha Fenn (Lower Lounge)
13:3014:30 (US Eastern)
According to Cain: From Concept to Completion – Jim Nelson (Room 548)
13:3014:30 (US Eastern)
14:3015:00
(US Eastern)
Break
15:0016:00
(US Eastern)
Narrative Design in the Age of Twitch – Stacey Mason (Ballroom)
15:0016:00 (US Eastern)
Horror Games: Lore VS Gameplay – Cam (Lower Lounge)
15:0016:00 (US Eastern)
My Game Is A Joke, And I Demand To Be Taken Seriously – Martin Hanses (Room 548: video)
15:0016:00 (US Eastern)
16:0016:30
(US Eastern)
Break
16:3017:30
(US Eastern)
Wrap-up (Ballroom)